3M Internship

AR VR Team Design Intern

In the summer of 2022, I worked as a design intern at 3M AR/VR team for 7 months.
After the summer internship, I got an extension in the positions until the end of the year.

Reflection
Learnings
The ideal solution is not always the best solution
Since 3M is a global manufacturing company, I learned that the implementation of an idea costs a lot of time and money. One of the core learnings from the internship was how designers would strategically create three versions of design solutions as step-jump-leap. The last would be the ideal solution, while the first would be the easiest and simplest way to solve the problem. From this practice, I learned that the ideal solution is not always the best solution. There is a lot of complexity in implementing a new solution. The costs get higher, especially if it is connected to manufacturing. I learned how to think beyond the ideal solution and find if there is any way to make it simpler, faster, and easier. Then, the implementation could happen gradually, improving them step by step.
Learn from everyone
I was lucky to be involved in multiple groups and teams to design solutions. There, I could learn different standpoints and priorities depending on the roles. Marketing, sales, scientists, tour guides, legal team, group interior lead, and more. Through those interactions, I enjoyed listening to their expertise and expanded my perception of the situation. I appreciated how people are willing to share and help with their knowledge and experiences.
Understand the business, but question to find the real problem
Since our AR/VR team worked as an in-house consultancy, it was great to interact and learn new domains for the project. Through this experience, I learned the importance of understanding the business, which is, at the end of the day, the most important thing for the team. However, I learned that in many cases, while the teams will bring a problem and a potential solution as a request, it is important to question and dig out what the real problem is. Sometimes, the problem they think of is not a root cause, and we have to question to find the real problem, which will lead to a real solution.
Questioning 'why AR/VR' leads to unique ideas
One core tip that I learned from the team for good AR/VR design was to ask, 'is it really needed to be in AR/VR?' and 'why AR/VR.' AR/VR technology has a lot of potential and interesting selling points. However, it can end up as a one-time marketing piece that is not sustainable and scalable. I learned the importance of questioning what the purpose of the project is and if it can be done without AR/VR. Through these questions, we could define the unique benefit that only AR/VR can offer and design a meaningful experience that could not be done in the physical world.
Position
UX Design Intern
Full time
UX Design Intern
Part time
Project
VR Metaverse Hub
VR Onboarding
Happy Healing AR App
AR Product for Sales
Timeline
July - Aug 2022
10 Weeks

Sep - Dec 2022
16 Weeks
Tools Used
Figma, Unity, Illustrator,
Miro, Microsoft Office
Device
Oculus Quest 2
Tablet PC
Mobile
Projects
AR Product for Sales

Summary

With two AR developers, I worked on a project developing a tablet-based AR product for sales. The project was requested by the 3M Automotive Repair Stack Solutions team ↗ to demo the flow of a smart cabinet.


Contribution

VR Metaverse Hub

Summary

With two asset/environment artist interns, I designed the experience for a Metaverse Hub, which will be connecting 8 existing VR demo rooms. The lobby had a purpose of:
1. A lobby that greets guests
2. A portal connecting to existing VR demo rooms
3. A visitor center introducing 3M history, science, and technology


Contribution

VR Onboarding Experience

Summary

I collaborated with a 3M team in India to design a universal onboarding experience for new VR users. Designed tutorial activities to instruct first-time users on the gestures and controls.


Contribution

Happy Healing AR App
As a side project, we were assigned to a design thinking project designing for skins utilizing AR/VR technology. From researching the existing 3M technologies and products, we discovered opportunity spaces in target users, brand line, and market.

As a result, we designed an mobile based AR application for 3M Nexcare Happy Kids brand. Through animating the Happy Kids characters in AR, we aimed to comfort the children in negative emotions when they get hurt and guide them how to take care of the wound through interaction with the characters and storylines. While the current brand line has limited market share, we focused on how the new technology can open up a new experience for the bandage users and create a long term relationship with the customers.

Happy Healing is a screen-based AR,
cheering and comforting children with the magic of AR animation,
and actively engaging them in the curing process with AR tutorials.

"That looks like a very powerful app... showing how to apply [the bandage] and setting a reminder to change... it puts the child in control."

- Milana, an elementary education teacher
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