05. SolutionNexcare Healing App,
Making Wound Care Experience more Enjoyable and Engaging
Parents as Users, Children as Audiences
We designed an app that will be run by parents aside from the child. Parents will guide and help out the process while children will be looking at the AR animation and be part of the healing process.
Choose Features that Fit to the Age and Stage of the Child
One of the major goals of the product was to help the children psychologically and emotionally. However, considering that children have different cognitive and psychological stages depending on their age and stage of development, we broke down the features so that the parents can use the product depending on the stage of the child.
😠
"I Don't want to Wear Bandages!
I'm Gonna Take this Off!"
When:
After the curing
Why:
To make children keep and take care of their Nexcare Bandage until it's healed.
How:
Personify the Bandage by connecting them with AR characters. Characters will appear when they scan the bandage, ask them to keep them (ex. to protect them), greet them with different micro animations, and say farewell when it's time to take it off or change it.
→ Related Prototype:
Part 2. Micro Animation
😰
"I am so Sad that I got Hurt....."
When:
At the moment of injury
Why:
To comfort children when they are feeling depressed or guilty after the injury
How:
Refresh their attention and emotion by interacting with the AR character and stories that will comfort and cheer the child.
→ Related Prototype:
Part 1. AR Tutorial
Part 2. Micro Animation
✊
"I want to Do it!!!"
When:
During the curing process
Why:
For children, a stage of "I want to do it myself" comes. Using the app tutorial at this stage will be effective in letting children learn how to take care of their wounds by themselves.
How:
AR animation tutorial educating children to use bandages and cure the wound.
→ Related Prototype:
Part 1. AR Tutorial
Part 2. Micro Animation
Prototyping Mobile Screens
Scanning Nexcare Package to Activate App
By scanning the Nexcare product package, users can easily access the connected AR contents. Each product will have its own characters and storylines created for the AR.
In addition, the Happy Healing App will store the history for an individual profile. The user is using Jamie's profile for this scanning.
Part 1. AR Tutorial for Applying Nexcare Bandage
The following screens show a rough example of how the tutorial will look like.

Choose Character
for the tutorial

Step1. Find the Wound
Step2.Take Photo

Step3. Open the Seal
Step4.Detach the Film

Step5. Place Bandage
Step6.You did it!
Part 1. AR Tutorial for Applying Nexcare Bandage
Micro animation is more geared toward affecting the emotions and psychology of children.
In addition to comforting and entertaining children, we aim to personify the bandages to lead children to be more cautious about the wound area and keep the bandages on. This feature would have a wider range of use, applicable for younger children who are not yet in the stage for the tutorial.
Prototyping with Unity
We tested our ideas by prototyping the AR with Unity.
Proposing Three Solutions for Implementation
Step-Jump-Leap Strategy from easy to ideal options
During the internship, I learned the step-jump-leap strategy that is widely used in 3M design team. In order to solve a problem, designers would propose three different versions of design solutions. The step plan would be the easiest, cost-effective way, while the leap plan is the most ideal solution that will bring the optimal impact. The jump plan would be in the middle of the two. Through this approach, I could think about the feasibility of the implementation, cost and effect, and scalability of solutions.
While the Happy Healing experience consists of touch points for Scan, Play, and Enjoy, we created step-jump-leap options for the three touch points.

1. Scan: QR Code to Scan
The AR code could be printed as a QR sticker and attached to existing Nexcare packages. Also, we can insert a QR card in the package or design a new Package and bandage faces that are more cohesive with the AR contents.

2. Play: Platform for the AR Content
For the digital interface, we can start with a single website link that can play individual animations or a simple Happy Healing app dedicated to scanning and playing animations, as we shared in our prototype. As a leap, we can design a fully functioning app with multiple scenarios, user groups, and an e-commerce site for direct sales of Nexcare products.

3. Enjoy: Characters & Stories
Lastly for the characters and stories, we have modified the existing Happy kids characters. However, we can also collaborate with external characters for more contents. As a leap, the happy kids characters and stories can become a theme with more varieties of stories and narratives for the tutorials. This can help keep the product to be more sustainable. Also, the characters can be adaptive for other 3M products targeting children.

Value Proposition
How Happy Healing can Bring Value to Nexcare Brand
It is expected to bring values from short-term to long-term. While the AR app and features will immediately impact the child user's emotions, changing the painful wound experience to a fun activity associated with Nexcare, the Nexcare brand can position itself as the companion and supporter of aging children throughout their lives. In the long-term, this service could make customers loyal to the brand, and 3M leads redefining the wound and wound care experience.
